Qual Limits
Platoon Qual Limits
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Rules are as follows:
- AT is allocated by Platoon HQ
- 2 ARC-920 railgun per platoon (requires permission first)
- x2 AR/Marksmen/Grenadier tier 1 per squad
- So thats x2 AR, x2 marksmen, x2 Grenadier tier 1 weapons
- Platoon HQ can swap out the above 6 into a max of x2 Tier 2 Marksmen, and x2 Tier 2 AR.
- Think of this as an upgrade to an existing qual weapon.
- So instead of a squad having x2 m75, they can have x1 XM250 and x1 M75. Which then leaves x1 XM250 to be given out to another squad.
All OperationsWeapon Quals Tier 0 Tier 1 Tier 2 Marksman N/A DMR/BMR/M282A2 IMWS/BR37/DMR SRS99 Anti-Tank Hopper (2x Per Platoon) Jackhammer/S-108 SAM Pillum (1x Per Platoon) Autorifleman N/A M247/M75/SAW H250 HMG (2x Per Platoon) Grenadier RTOs MA5BX + M301 With UBGL With HE / m420x1, M319X Rail Gun (2x Per Platoon) Breacher N/A Riot Shield MP99 (2x Per Squad, cannot Have backpack) Special Weapons N/A N/A Splaser, Target Designator (Max 2 Per platoon, 1 Of each Type) Squad LimitationsQual Rule Max SRS, M250 & Railgun Per Squad 2x Max Anti-Tank Per Platoon 2x Jackhammer, 1x SAM, 1x Pillum.
2x Hoppers Per Op (Only Brought in during Inital Insert)Max Autorifleman Per Squad 2x Max Marksman Per Squad 2x Max Grenadier Per Squad 2x (RTO + Tier 0 Grenadier doesnt count towards the limit, As long as they are using Smokes/flare Grenades) Max Breacher Per Squad 2x Max Special Weapons Per Squad 1x -
Note: If there are additional squads requested to an OP they may each have 1 SPNKR that does not count against the platoons total, provided they have a MINIMUM of 6 people. (These SPNKRs cannot be used by any squad(s) but the additional squad(s) that this rule references).