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Qual Limits

Platoon Qual Limits

  • Rules are as follows:

    • AT is allocated by Platoon HQ
    • 2 ARC-920 railgun per platoon (requires permission first)
    • x2 AR/Marksmen/Grenadier tier 1 per squad
      • So thats x2 AR, x2 marksmen, x2 Grenadier tier 1 weapons
    • Platoon HQ can swap out the above 6 into a max of x2 Tier 2 Marksmen, and x2 Tier 2 AR.
      • Think of this as an upgrade to an existing qual weapon.
      • So instead of a squad having x2 m75, they can have x1 XM250 and x1 M75. Which then leaves x1 XM250 to be given out to another squad.
    All Operations
    Weapon QualsTier 0Tier 1Tier 2
    MarksmanN/ADMR/BMR/M282A2 IMWS/BR37/DMRSRS99
    Anti-TankHopper (2x Per Platoon)Jackhammer/S-108 SAMPillum (1x Per Platoon)
    AutoriflemanN/AM247/M75/SAWH250 HMG (2x Per Platoon)
    GrenadierRTOsMA5BX + M301 With UBGL With HE / m420x1, M319XRail Gun (2x Per Platoon)
    BreacherN/ARiot ShieldMP99 (2x Per Squad, cannot Have backpack)
    Special WeaponsN/AN/ASplaser, Target Designator (Max 2 Per platoon, 1 Of each Type)
    Squad Limitations
    QualRule
    Max SRS, M250 & Railgun Per Squad2x
    Max Anti-Tank Per Platoon2x Jackhammer, 1x SAM, 1x Pillum.
    2x Hoppers Per Op (Only Brought in during Inital Insert)
    Max Autorifleman Per Squad2x
    Max Marksman Per Squad2x
    Max Grenadier Per Squad2x (RTO + Tier 0 Grenadier doesnt count towards the limit, As long as they are using Smokes/flare Grenades)
    Max Breacher Per Squad2x
    Max Special Weapons Per Squad1x
  • Note: If there are additional squads requested to an OP they may each have 1 SPNKR that does not count against the platoons total, provided they have a MINIMUM of 6 people. (These SPNKRs cannot be used by any squad(s) but the additional squad(s) that this rule references).